

UE5 Project from concept to publising. A Third Person Action-Adventure Game with learning objective of Combat Design and Programming used in Open World Games.
A fully customizable photo-realistic experience. Using UE5 latest tech.
The Project makes use of C++ for UI and various UE tools like Sequencers, Variant Managers.
A fully interactable apartment that clients can use to explore housing options to suit their needs. Part of creating interactable systems for use.
I am mainly proficient in aspects of technical designing and technical art this includes blueprinting, sequencer, animation, rigging, and User Interface elements in-engine. The above projects showcase these capabilities.
In 3Ds Max, my skill set is limited to basic modelling and unwrapping examples can be seen here.
In Photoshop and Office 365, Intermediate Level of skill that is used for design documentation and diagrams that can be seen throughout the projects.
As part of my studies I have worked on several group projects that make use of source control like GitHub for development and Jira for project-task management. Examples of this can be seen here.


Final Year Project. An Action-Adventure game where players battle in musical fights against daunting otherworldly bosses.
This Project is aimed at building interactive systems that allow clients to choose between various styles and options of assets in the scene.

Part of Year 1 final project submission; this is a solo project that required students to create mechanics using blueprints and showcase the iterative process.