Hello There!!
I am Kushagra Bansal, a Graduate in Games Design from University Of Staffordshire
; an aspiring Technical Designer.

Showreel

//projects

//projects//games
(GAMEPLAY SHOWCASE)

UE5 Project from concept to publising. A Third Person Action-Adventure Game with learning objective of Combat Design and Programming used in Open World Games.

//projects//real-time-tech

Automotive Configurator

(DEMO REEL)

A fully customizable photo-realistic experience. Using UE5 latest tech.
The Project makes use of C++ for UI and various UE tools like Sequencers, Variant Managers.

//projects//real-time-tech

Architecture Visualization

(DEMO REEL SEQUCENCE)

A fully interactable apartment that clients can use to explore housing options to suit their needs. Part of creating interactable systems for use.

//projects//games

Co-operate with teammates to make a building that withstands natural disasters; sabotage the structure, and be the last one to win.

//SKILLS

Unreal Engine

I am mainly proficient in aspects of technical designing and technical art this includes blueprinting, sequencer, animation, rigging, and User Interface elements in-engine. The above projects showcase these capabilities.

3Ds Max and Photoshop

In 3Ds Max, my skill set is limited to basic modelling and unwrapping examples can be seen here.
In Photoshop and Office 365, Intermediate Level of skill that is used for design documentation and diagrams that can be seen throughout the projects.

Source Control and Jira

As part of my studies I have worked on several group projects that make use of source control like GitHub for development and Jira for project-task management. Examples of this can be seen here.

// GAMES

This Section will highlight the different games I have worked on using Unreal Engine 5.

New

//projects//games

Symphonies Of The Night

TEASER TRAILER

Final Year Project. An Action-Adventure game where players battle in musical fights against daunting otherworldly bosses.

//projects//games
(GAMEPLAY SHOWCASE)

Co-operate with teammates to make a building that withstands natural disasters; sabotage the structure, and be the last one to win.

// REAL-TIME TECHNOLOGIES

This Section will focus on Real-Time applications of Unreal Engine 5.

//projects//real-time-tech
(SHOWREEL)

This Project is aimed at building interactive systems that allow clients to choose between various styles and options of assets in the scene.

//projects//real-time-tech

Automotive Configurator

(In-Engine Screenshot)

Part of Year 1 final project submission; this is a solo project that required students to create mechanics using blueprints and showcase the iterative process.